Multiplayer FPS PVP - FPS Level Design
Counter Strike Global Offensive - UDK
I balanced the timing on this map so that, if both teams rush, the Counter Terrorists (CT's) will reach the bombsite 1-2 seconds before the Terrorists (T's). T's have multiple flanking options to engage the entrenched CT's.
CT's have a sniping location that they can rush to for scouting the T's movements. The views from these locations provide the sniper with enough time to see the enemy for relaying movements to their team, but insufficient time to target enemies crossing the path.